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Interview with ATi on Desktop, Graphics Chipsets (1)
Bluetooth
29 Oct 2004

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Lately, we interviewed Jon Carvill, PR Manager of ATi Technologies on ATi's plans for graphics and desktop chipsets. Jon shares with us and answered some of the questions posed by readers of our forum.

Video

Q: Will the Pixel Shader version 3.0 be implemented on any ATI products in the near future to provide full DirectX 9.0c support?

A: ATI will support PS 3.0 when it becomes readily available in games and applications. Currently, this feature is not readily used by the developer community and today's top titles still largely rely on PS2.0. As this trend starts to change ATI will incorporate PS3.0 into its feature set.


Q: What can we expect from Radeon X800's (RV42x) programmable video processing engine VIDEOSHADER(tm) HD right now and what can we expect from it in the future? Will the Radeon X700? fully support it?


A: RADEON X700 will fully support this feature.

Q : As GPUs get faster, and applications bigger, will graphics boards (ever) switch to a 512 -bit memory bus?

A: There are numerous ways to improve how a graphics processor performs on larger applications with a larger memory bus being one option. We will not rule out the potential need for an increased memory bus in future products.

Q: Any plans on making dual-GPU cards, or implementing SLI on PCI-e?

A: It should be noted that our cards can already support dual GPU configurations in such platforms as Alienware's ALX. We have a strategy in place for dual GPU's on the chipset side but it would be premature to discuss at this time.

Q: Are there any architectural makeovers/updates in the works, that severely impact chip yields in a positive way [transistor shrink]?

We are always making ongoing improvements to our manufacturing processes to improve chip yields. These improvements will continue as we move forward to the next generation of graphics processors.

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