Interview with ATi on
Desktop, Graphics Chipsets (1)
Bluetooth 29 Oct 2004
Lately, we interviewed Jon Carvill, PR Manager of ATi
Technologies on ATi's plans for graphics and desktop chipsets. Jon shares with
us and answered some of the questions posed by readers of our forum.
Q: Will the Pixel Shader version 3.0 be implemented on any
ATI products in the near future to provide full DirectX 9.0c support?
A: ATI will support PS 3.0 when it becomes readily available in games and
applications. Currently, this feature is not readily used by the developer
community and today's top titles still largely rely on PS2.0. As this trend
starts to change ATI will incorporate PS3.0 into its feature set.
Q: What can we expect from Radeon X800's (RV42x) programmable video
processing engine VIDEOSHADER(tm) HD right now and what can we expect from it in
the future? Will the Radeon X700? fully support it?
A: RADEON X700 will fully support this feature.
Q : As GPUs get faster, and applications bigger, will graphics boards (ever) switch
to a 512 -bit memory bus?
There are numerous ways to improve how a graphics processor performs on larger
applications with a larger memory bus being one option. We will not rule out the
potential need for an increased memory bus in future products.
Q: Any plans on making dual-GPU cards, or implementing SLI on PCI-e?
A: It should be noted that our cards can already support dual GPU configurations
in such platforms as Alienware's ALX. We have a strategy in place for dual GPU's
on the chipset side but it would be premature to discuss at this time.
Q: Are there any architectural makeovers/updates in the works, that severely
impact chip yields in a positive way [transistor shrink]?
We are always making ongoing improvements to our manufacturing processes to
improve chip yields. These improvements will continue as we move forward to the
next generation of graphics processors.